
For those who have been in the Web3 space for some time, the metaverse needs no introduction. However, a couple of years ago, a virtual world where you could roam around as avatars was mostly confined to the fictitious world of sci-fi movies and novels. To say the least, there was no market for the metaverse and NFTs. Yet, it did not stop Terra Virtua from dreaming of building a metaverse back in 2017.
Terra Virtua is a fully immersive platform to buy, trade, exhibit, and interact with digital collectibles. It offers 2D and 3D (animated collectibles) digital assets based on IPs from art, sports, music, movies, games, and comics. Whatâs more, it is available across mobile, and both augmented reality (AR), and virtual reality (VR).
NFT Evening spoke to Jawad Ashraf, CEO and Co-Founder of Terra Virtua, to learn all about the platform and its visions.Â
Terra Virtua: A platform born out of a love for gaming and comics
Ashraf has always been a gaming enthusiastâhe has been playing games since he was a kid. Therefore, his love for all things metaverse and Web3 comes as no surprise. Moreover, he has been actively innovating in the emerging technology space. Over the years, he has worked with numerous companies in a range of industries. Before founding Terra Virtua, he was the Director of Technical Strategy at The Entertainer, an eCommerce business.Â
To be sure, it was his love for gaming that got Ashraf into the NFT space. According to him, all the games that he had been playing from the early days had one thing in commonâyou could earn various assets over time. However, he explained, âwhen the game became depreciated or redundant, you lost every asset you have earned.âÂ
Most of these assets also had no commercial value. Meaning, there was no way you could monetise them in real life. Furthermore, as games like World of Warcraft came up, there were more and more people spending a significant amount of time in gaming worlds.
âThen a gray market started to appear,â Ashraf told NFT Evening. âPeople were actually contracting people to level up their characters and earn assets, and then buy them on the gray market, which game companies didnât really like. So, an economy was being created outside.â*
Eventually, Fortnite came up, and with it, the increasing demand for personalisation. So, games started innovating by offering items like skins. Some, like The Sims, started giving out season passes. âBut, ultimately, if you canât own them and they only exist within the game system, theyâre completely useless.â
This is where NFTs came into the pictureâthese are âdigital assets with permanenceâ. To explain, NFTs exist outside games as well and you can hold or sell them as you please.
Making assets usable, valuable, and collectible
Apart from being a gamer, Ashraf is also an avid comics fan and collector. But, when he first moved to Dubai, he could no longer collect comics as the city then had no comic stores. The only solution was to buy comics digitally.
âWhen comics moved to digital, they became mostly subscription-basedâyou donât really own them or collect them,â he added.Â

This experience, combined with that of gaming assets, got him thinking. âI was really interested in seeing how assets can be usable, have value, have the provenance, and still be very collectible and worthwhile, with all the convenience that digital brings.â
Here too, NFTs fit the bill. Thus, Ashraf set out to build Terra Virtua, a platform that would cater to NFTs, the metaverse, and more.Â
Building Terra Virtua
What Ashraf was trying to build, in his own words, was a âbleeding edgeâ product. In other words, it was something new that had never been properly tested before. There were so many unknowns and so much to learn. And he needed just the right team, who understood the sector, to make this work.
After all, as he explained, âOne of the things that I realized over the years, running multiple companies, doing multiple exits, is that the team is everythingâ.Â
But, how do you find experts in a domain that isnât exactly cutting-edge? Ashrafâs solution was to find people who had previously done âelements of what they neededâ. At the same time, they had to be âgreat to work withâ.Â
So, to get ahead of the developments in the VR space, Ashraf first set up a VR gaming studio. Ultimately, his aim was to grow Terra Virtua as a brand. But, he knew he couldnât do this alone. It was at this crucial juncture that Ashraf decided to team up with Gary Bracey, a BAFTA-nominated tech pioneer who he had contacted to join his studio.Â
Admittedly, while Bracey wasnât âeasy to get hold ofâ, he loved the idea of building a metaverse. They leveraged both their contacts to find the rest of the team, each with a wealth of experience. Together, they eventually founded Terra Virtua in 2017.
A metaverse idea born too soon
When Ashraf and his team started building Terra Virtua, they wanted to build a metaverse, NFTs, and interactive experiences with VR. They dreamt big, which was indeed reflected in Terra Virtuaâs launch. Interestingly, during the launch, they got an advanced screening of Ready Player One and played it at the BAFTA Film Institute.
Directed by Steven Spielberg, Ready Player One is an American sci-fi movie based on Ernest Clineâs novel. Set in a dystopian future where the planet is on the brink of collapse, the characters find solace in OASIS, a virtual reality world.Â
This is where Terra Virtua heavily draws its inspiration from. In fact, during the movieâs screening, Bracey said, âLet me show you a two-hour preview of what Terra Virtua is going to be.âÂ
However, there was a problem. They werenât able to raise any funds. âWe realized it was going to be hard to get funded and the market wasnât ready,â Ashraf said. âNo one understood what an NFT was let alone a metaverse concept.âÂ
Therefore, the Terra Virtua team was unable to build the metaverse at the early stage. But, in hindsight, Ashraf believes this was a good thing as it âwas too earlyâ.Â

Then, instead of focusing on the metaverse, the team built a platform around NFTs. Besides, they modified some of the metaverse spaces they had created into 3D spaces. The ultimate result when they launched was a mobile application, an NFT marketplace, and 3D spaces. This in itself is an incredible feat, because, remember, we are talking about 2017 when NFTs were not nearly as prevalent as they are today.
It was important for Terra Virtua to appeal to the mass marketÂ
âWe spent the first one and a half years learning about the market, understanding what works, and what doesnât,â Ashraf said. From day one, the team was particular about doing things differently. The existing NFT platforms, he said, were âinterested in very low rarityâ, with a focus on âcrypto fansâ.Â
As opposed, Terra Virtua wanted to appeal to âmass market fansâ as well. For this reason, they partnered with some of the biggest names in the entertainment space. Besides, while most NFT platforms emphasised art, Terra Virtua focused on creating assets based on 3D models.Â

âIf you look at Terra Virtua, weâre the only people that have wanted high fidelity 3D models from the beginning,â he claimed. âBecause the intention was always to go into the metaverse. We werenât ever going to just add it on as a narrative. These models were built to exist in AR, exist as a collectible, be applicable to the mass market, and then move into the metaverse.â
âAnd thatâs how weâre different,â Ashraf argued. âBecause other people have metaverse only in its building blocks or the mobile. Or theyâre pandering to the complete mass market and not crypto at allâŚBut, we are also trying to create a wider spectrum of collectibles and toys.â
Terra Virtua: âA journey of evolutionâ not without mistakes
That said, Ashraf admits that they made âone big mistakeâ. Most NFT marketplaces today, like OpenSea, are âopenâ. In other words, there are no restrictions and anyone can freely trade on the platform. However, Terra Virtua was initially a âclosed ecosystemâ.Â
âIn the early days, IP holders just didnât understand NFTs,â Ashraf explained. Therefore, while they were okay with Terra Virtua making NFTs, they were adamant that people should be able to sell it only on Terra Virtua.Â
âSo, we had to create walls around our system that then took us six months to tear down afterwards,â he added. âNow brands donât care. But, back then they did.â
Cut to 2022, Terra Virtua has come a long way. Today, it boasts partnerships with a range of brands and is home to several IP assets. This includes Hero Indian Super League, digital artist John Taylor Dismukesâ Death Merchant paintings, Paramount Legendary Pictures, and Godzilla vs. Kong, to name a few.Â
âItâs been a journey of evolution, of taking the platform and making it more usable,â Ashraf said. Â

Terra Virtua will launch its metaverse soon
Over the years, Terra Virtua has made many developments and has many more lined up for this year. For instance, it recently launched Terra Virtua Studios to create immersive games featuring the platformâs exclusive VFLECT characters.Â
Then, it will soon launch Terra Virtua V2, a web platform âcompletely rebuilt from the ground upâ. Besides, a new mobile application will follow suit. Partnerships with some of the biggest Bollywood movies as well as play-to-earn games are also in the pipeline.Â
But, what the team is most excited about is reinstating the metaverse, which they have been working on for the last ten months. The fully immersive 3D metaverse will enable players to have their own fully customizable spaces. They can bring friends, create social groups of like-minded individuals, take part in playable experiences, and more.Â
Besides, Terra Virtua will also build âinteresting applicationsâ within the spaces, such as those focusing on education and wellness. Apart from this, they will provide âplanetsâ to play-to-earn games to create their own environments.
âWeâre giving our technology and fully customizable metaverse spaces to other domains so they can use the technology to create their own spaces,â Ashraf explained. âBut it all exists in our universe. So itâs allowing other industries to also create things because they havenât built the tech up. But we have.â
This is possible because of Terra Virtuaâs APIs. With the APIs, a play-to-earn game can run their game in the metaverse or someone can host a music concert in the metaverseâto give a few examples. And all of these have been âVR compatible from day oneâ. Ultimately, Terra Virtua is working towards the virtual world of Ready Player One, he added.

Terra Virtua wants to position itself as a metaverse company
Ashraf envisions a future where Terra Virtua will be known as the metaverse company. âFor us, the metaverse is not new. Weâve been thinking about this for three years. So now weâre in the execution phase.â
âI want us to be fully cemented into the metaverseâŚto be viewed as the metaverse company,â he added. âEverything we do is going to go through this funnel, as opposed to just being something that we associate with now, which is an NFT platform with extra bells and whistles. We want to be firmly positioned as a metaverse company with metaverse, brands, and IPs and be the bridge between traditional brands and new brands.âÂ
The metaverse sector has evolved much since 2017. While the market is now ready for virtual worlds, competition is also growing every day. Amid this, Terra Virtua has some tall promises to keep. How it delivers on those and fares against its many competitors remains to be seen.Â
*Quotes are condensed and edited for clarity.Â
All images courtesy of Terra Virtua.
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